Category Archives: Rules

Special Defences: “Side Step” vs. “Push”

Here I am once again, to add some insight about those abundant special abilities found in Bushido. Today we’ll have the two most used special abilities in the game: Side Stepping from Btb and Pushing enemies away. We could even … Continue reading

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Special Attacks: “Strong Attack” vs. “Combo Attack”

Today we are going to compare this two popular damage dealing special attacks. Even though the effects have little in common, the objective is exactly the same: increase the quantity of wounds inflicted on the enemy. It’s not common to … Continue reading

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Special attacks & defences: introduction

Hello once again. Let me give you a little talk about special attacks and defences. Most of the experienced players will find them quite familiar and intuitive to use. But some new players could ask themselves “why on earth should … Continue reading

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Health and Threat

The standard Wound Track of a Human in Bushido has 6 Wounds. This makes you need at least a Success level of 3 to kill a model in one hit. It’s not usual, because it’s not a game about killing. … Continue reading

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Strength & Armour Modifiers

Why are Strength and Armour modifiers so important? It’s 2d6 what you roll for damage, a mere +1 or -1 doesn’t seem so much. That’s wrong! The damage Roll in Bushido is based on the average roll of 2d6, which … Continue reading

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The Damage Table

What to say about Bushido’s Damage Table? Is one of the multiple things very well done in this game: 2 dice sum and then you look the result at the column belonging to our Success Level of the attack. This roll … Continue reading

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