Learning Savage Wave 7

New game, Keii, vs Cult. The result was a 0-0 draw.

I tried a list with more Bakemono than Oni, because after lot of games I realized that the little gremlins are the ones making all the scenario stuff, and this game is about Scenario and Activations.

———–

Yusha

Waka

Zung Fu

Uk Kang

Tra Peng

Okina & Oto

2 Spearmen

————

I started well, with Darkness, doing a prayer in a middle shrine with Tra Peng and taking positions. Turn 2 my oponent was managed to achieve the same number of Scenario Points thanks to an Elixir of Vigor. We both spent 2 Prayer tokens, and no one win the 1st VP.

Some bad rolls by my opponent gave me time and activations (Marionette failing against 1 Ki Waka, and Ikiryo leaving a Bakemono with 1 wound remaining). Nezumi Kun, as always, managed to get pass my defenses, and to score at one of my shrines. I managed to get to his shrines too with some of my bakemono. At the end of turn 4 we both spent our 3 prayer tokens remaining and scoring 9 Scenario Points Each.

I played mainly on the scenarios and very defensively. In the end, the Savage Wave is all about Bakemono, and few Oni or Beasts for instill a bit of fear, dealing damage, holding key positions, and creating threatening auras where enemy models don’t want to go.

Some forests and a cursed honden made me to separate both Oni. I wanted to try Yusha’s Inspiration on Waka (both Oni with 3 dice + Throw attack), but maybe next time…

After all of this time playing with the Savage Wave I’m more convinced about having 50% of Bakemono Horde and 50% of other models in the Wave, ensuring at least 6-7 Ki for the Horde, and at least 8 activations. With less ki or activations, the Savage Wave suffers a lot.

With arround 25 points in Bakemono, still there are a lot of nice combinations under 25 rice for other models:

——————-

Yusha + Nian = 21

Bobata + Kano = 21

Zuba + Cave Bat + Jun = 24

Waka + Kano + Boba = 25

etc

——————

Onis are a great defensive models (contrary to their nature), and shine when the enemy models are occupied dealing with the Bakemono just for contest the Scenario Points.

Darkness in Turn 1 is a Must. Not only slows the enemy warband and lets you have a better position; also protect your models from ranged Ki feats, that can be fatal in early game. Gives you a lot of Time.

Zung Fu is great, he gives you an upgrade against Fear, 1 extra Ki, and the possibility of making a model insignificant (no scenario actions that turn). Also Okina & Oto, and Tra Peng. I still don’t have Ki/Time for doing the Frenzied Rhythm, maybe it can works in VIM scenarios instead of Darkness. Anyway, It’s another useful tool in reserve. UkKang is standard, but I like it, and will be more useful in the future as bodyguard. However Wu-Zang is useless for me right now.

Overall the Wave is a hard faction to play with, but pretty solid if you play focused in the scenario with a balanced mix between bakemono and “warriors”. Is very fun to play. I just need more 5-6 rice cost Bakemonos, and more 7-10 rice cost useful models ^^ can’t wait.

Have Fun!

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