Special Defences: “Side Step” vs. “Push”

Here I am once again, to add some insight about those abundant special abilities found in Bushido.

Today we’ll have the two most used special abilities in the game: Side Stepping from Btb and Pushing enemies away. We could even say that Push can be found in a Defence or Attack variant, depending on the model, but for now let’s look upon the defence.

At first sight, the effect we get is exactly the same: getting out of Btb. In this game, being locked down in btb with an enemy is dangerous. We are exposed to be outnumbered and, what is worst, limited when declaring actions. Nobody likes to find himself declaring a desperate disengage action instead of a run, ranged attack or similar action just because the model started the activation in btb with an enemy.

But, as we know, Bushido is based on objective grabbing and scoring Scenario Points. Let’s see how these defenses can help us in a variety of situations.

 

Side Step:

– The most basic use, of course, to avoid being locked down in Btb.

– Side Step can be very useful to disengage from two enemies at the same time.

– You can melee and opponent to exhaust him (if tired) or change his facing and side step away so you can declare you action freely in your second activation.

– You can move around your enemy and side step to cover (and avoid being shot) or next to an objective.

– Perfect for “hit & run” tactics when you melee an enemy already in btb with an ally.

 

Push:

– The most basic use, of course, to avoid being locked down in Btb.

– You can melee and opponent to exhaust him (if tired) or change his facing and push him away so you can declare you action freely in your second activation.

– It’s perfect to get next to an objective and push an enemy away from it. Also very effective in zones of control.

– It’s nice to keep enemies away without altering your position.

– You can move around your enemy and push him to block the way to his allies. If the model you are fighting with is going to exhausted condition, it will block the way to other enemies.

– You can also try to push enemies away from cover and thus negate camouflage, or otherwise push the enemy into difficult terrain so he gets his movement reduced.

 

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