Monthly Archives: July 2014

Learning Savage Wave 5

Trying the lists with the mix of Bakemono and other models I realized the following things: Giant Bat is very good, but realy difficult to use properly (When to flank, where to move, when to move…). I need to try … Continue reading

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Special Attacks: “Strong Attack” vs. “Combo Attack”

Today we are going to compare this two popular damage dealing special attacks. Even though the effects have little in common, the objective is exactly the same: increase the quantity of wounds inflicted on the enemy. It’s not common to … Continue reading

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Learning Savage Wave 4

After more games I started to use more Bakemono. They are probably the worst models of bushido (except for Araka, Atsuko, Fishermen, Gengo), but still they are incredibly useful in Scenarios. The perfect balance in when you have at least … Continue reading

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Special attacks & defences: introduction

Hello once again. Let me give you a little talk about special attacks and defences. Most of the experienced players will find them quite familiar and intuitive to use. But some new players could ask themselves “why on earth should … Continue reading

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Kairai Horde

Welcome to the Kairai Horde post. Here you’ll find every trick you need to now for a succesful list filled up with Kato and his minions. Let’s start with the first tip, which should never, ever, be forgotten: “Building up … Continue reading

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Health and Threat

The standard Wound Track of a Human in Bushido has 6 Wounds. This makes you need at least a Success level of 3 to kill a model in one hit. It’s not usual, because it’s not a game about killing. … Continue reading

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Learning Savage Wave 3

Another game. A win but was a tought battle against Ito Clan. The scenario was Botoku, a realy nice scenario which involves defending your shrine, control the middle zone, and use prayer in the enemy shrine if possible. I changed … Continue reading

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